![]() ![]()
Cannot play game as the menu system still has selecting issues. ![]() Music and sound work but missing a few channels. The framerate is painfully low, resulting in the game being unplayable. Music and sound work perfectly, albeit a severe slowdown when there are objects on the screen. Game now runs but has some graphical corruption at bottom of screen and the background Scaling cuts off top or bottom of screen. Throws a missing opcode when a table loads but can get passed it to play. The game speed is good but the sound is messed up. Seems insane to even attempt this since the game needs a 486DX2, but the game throws up an unsupported INT call upon running Fall.exe z.cfg. Works, though has some control issues (the keys seem to get stuck after pressing the first arrow key). Gives a blue screen "exception" error at startup. Requires a 486DX2/66Īsks for you to insert the Dungeon Master disk into C: #Crusader no remorse dosbox black background fullThe game loads just fine, the intro sequence with the nuke runs full speed, but after that the game is so slow (1 frame every 10 seconds) it freezes after about 30 seconds. Best run at 15 fps, 396 MHz, Quality Low and Screen Size around 50 percent to cope with Scale mode.Īny modification wads will work too, tested with Batman Doom. Gives a "corrupt file" error at startup (works fine in DOSBox).Ĭrashes at "STUB: Launching dos extender"Ĭrashes at "STUB: Launching DOS-Extender" Gives an "file not found" error on startupįreezes, probably due to the copy protection leeching onto the executable like a parasite. Gives a blank screen after selecting new game. Gives a "blue screen exception" error when loading a level Works, though no sound and is a little slow Gives a blue screen "exception" error during intro Version 0.02 scaling now makes text fully readable Works well! Sometime gives "unsupported opcode" error and this is sad. Gives an "unsupported opcode" error on startupĬonfirmed by Patrick that it will not work due to unsupported floating point opcodes.Īd-lib music working but a bit garbled, otherwise runs well. ![]() Now gets to title screen, couldn't get the menu selections to work though (I think it requires the numpad) #Crusader no remorse dosbox black background proWorks, though a little slow - choose soundblaster pro sound No sound, locks up ds2x86 when computer opponent tries to calculate a move. Planets work, colonization works, ships work, turn speed and response times are a little slow. ![]() No sound, seemingly rare random unsupported opcode at some points in the game, be prepared to switch between Zoom and Scale constantly to read the text in game. Works with sound disabled, Soundblaster sound freezes game on startup. Works with sound disabled, Soundblaster sound freezes game on startup Gives an "error reading file" error on startup #Crusader no remorse dosbox black background driversSetsound freezes, so go into the drivers folder and edit the mdi.ini and dig.ini files so that the drivers are SBLASTER.MDI and SBLASTER.DIG 220h -1 -1įreezes with a blank screen after developer screen. Gives an "unsupported opcode" error on startup. If a game fully works, sound and music, pretty much everything running smoothly, no crash issues or unsupported opcodes, mark it as Perfect and highlight the version number with this colour too. If a game has been confirmed by Patrick that it will not be able to run in DS2x86 at all, mark it as Unsupportable. If the game has no sound at all but it works fine (see above), don't mark it as Partially Working, since sound support is not yet fully implemented. Note: If a game seems to work okay (has no crashes whatsoever, no unsupported opcodes), mark it as Playable. Supported video: 320x200 CGA, 640x200 CGA, EGA (partial?), Mode-X (partial?), text mode, 640x480 SVGA (VESA) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |